
All three games regularly maintain a user review rating of 4 ½ stars on the U.S. At launch, Smurfs' Village became the number one top-grossing app in 55 countries and consistently ranks as a top-ten grossing app worldwide on Apple's App store. Cumulative downloads of these three titles are currently more than 15 million. Titles released in this category thus far include Smurfs'® Village, Zombie Cafe™and Lil' Pirates™. Since then, the company's North American and European subsidiaries have achieved impressive success with "freemium" social games targeted at the "casual" gamer. "Capcom is extremely committed to the smartphone social game space, and the creation of 'Beeline' represents a major investment and strategic refocusing of the company's mobile operations."Ĭapcom realigned its mobile operations to focus on smartphone game development in 2009. "Capcom recognizes that the market for social smartphone games is very different from our core video game business," said Midori Yuasa, President and COO, Capcom Interactive, Inc. The creation of "Beeline" marks the first time Capcom has created a separate publishing sub-brand with the intent of targeting a specific sector of the videogame market. LOS ANGELES, CA – Ap– Capcom®, a leading developer and publisher of video games, today announced the creation of "Beeline™," a new publishing brand tasked with expanding the company's presence in the burgeoning "freemium" smartphone space. Beeline is expected to publish eight games by next April.Īs for targeting the "hardcore" mobile gamer, the publisher will continue to develop (and copy) such titles under the familiar "Capcom" name.ĬAPCOM ANNOUNCES NEW PUBLISHING BRAND TO TARGET SMARTPHONE SOCIAL GAME SPACE The parent company's forays into the space have seen success, with titles in the casual market like Smurfs' Village, Zombie Cafe and Lil' Pirates reaching 15 million downloads.īeeline is meant to keep up the publisher's buzz in the space, capitalizing on its success so far with "a brand and team focused on the mobile casual gamer." Worker bees will be humming along out of four hives set up in LA, Tokyo, Toronto and London. It should automatically give your own village without any popup.Capcom has created its first publishing sub-brand, Beeline, to create social and freemium-based games for the mobile market. Sign your daughters ID out and sign in with your own. If this done and she has her village back go to YOUR device again and fully exit SV. Place a flower or change something to make it sync. Choose online and again play around for a few minutes. Device being level one and online being high level. Turn wifi on and the popup to choose her village should show. Place a crop or whatever, fool around for a few minutes. As wifi is turned of it won't sync to GC which is perfect for now.
BEELINE SMURFS VILLAGE SUPPORT OFFLINE
Now take HER device and go offline (!) to play through the first scene. Choose online village and make it sync to her ID.

On device (your own village) or online which should be hers. If you open SV through GC now it will ask which village to use. If so what you could do is fully exit your SV on YOUR device (in status bar), sign out and sign in with your daughters ID. Are you on an older version of iOS yourself? And are you able to try together?


You'll find gamecentre there and you can change your ID or sign out. On iOS7 signing in and out is through settings menu.
